Cities: Skylines II · map editor

Richards Bay 1628 — what still needs placing

Terrain, worldmap, sea, lagoon and river channels are already in both saved maps. Everything below is placed by hand in the editor. The lake outlines you can see in-game are carved into the heightmap, so they cannot be moved or damaged by anything you add on top.

Vanilla · 14,336 m

3.50 m per pixel. Requires MapExt set to None. The whole map fits on screen at full zoom-out.

Vanilla · 14,336 m placement plate
Arrival site-28.780886, 32.094363
1Lake Mzingazi #16.58 km²
2Lake Mzingazi #23.24 km²
3Thulasihleka Pan0.52 km²

Water sources

One per basin. Click inside the outline, then raise Height until the water reaches the edge — and stop there.

BasinAreaMap px
1Lake Mzingazi #16.58 km²2726, 1259
2Lake Mzingazi #23.24 km²3556, 679
3Thulasihleka Pan0.52 km²1430, 1777

Where the road connection can go

It must sit on the map border and refuses anywhere else. These stretches of border are dry land — the rest is sea, where it is useless. Marked in orange along the plate edge.

  • top edge 0–100%
  • bottom edge 0–14.2%, 19.2–32.8%
  • left edge 0–59.5%, 60.3–65.3%, 65.9–76.4%, 91.6–100%
  • right edge 5.2–30.6%

MapExt ModeA · 57,344 m

14.00 m per pixel. Requires MapExt set to ModeA. Too wide to see at once — you will need to pan between basins.

MapExt ModeA · 57,344 m placement plate
Arrival site-28.780886, 32.094363
1Lake Mzingazi #16.57 km²
2Nhlabane #15.06 km²
3Lake Qhubu4.00 km²
4Lake Mzingazi #23.24 km²
5Nhlabane #21.14 km²
6(unnamed)0.84 km²
7Lake Mpangeni0.58 km²
8Thulasihleka Pan0.52 km²

Water sources

One per basin. Click inside the outline, then raise Height until the water reaches the edge — and stop there.

BasinAreaMap px
1Lake Mzingazi #16.57 km²2216, 1851
2Nhlabane #15.06 km²3467, 633
3Lake Qhubu4.00 km²1312, 2489
4Lake Mzingazi #23.24 km²2424, 1706
5Nhlabane #21.14 km²3455, 822
6(unnamed)0.84 km²1383, 1723
7Lake Mpangeni0.58 km²428, 2214
8Thulasihleka Pan0.52 km²1892, 1980

Where the road connection can go

It must sit on the map border and refuses anywhere else. These stretches of border are dry land — the rest is sea, where it is useless. Marked in orange along the plate edge.

  • top edge 0–100%
  • left edge 0–78.5%

Things that cost me time

Height slider
Click on the track. Dragging the handle does nothing, and typing into the number field is rejected — it silently keeps the old value.
MapExt mode
Open the 14 km map while ModeA is active and the terrain stretches four times over. Switch the mode, restart the game, then load.
Worldmap import
Throws a Performance Warning dialog that blocks every other click until dismissed. It is easy to miss and looks like the editor has frozen.
Removing water
Deleting a source does not drain what it already made. Use Reset Water, then Apply Sea Level to bring the sea and lagoon back.
Heightmap picker
Caches the folder at game start. A file added while the game is running will not appear until you restart.